As often happens with new technologies, with time unique ways of usage emerge that haven’t been thought of when inventing the technology (think Internet). The IBM Simon was the first phone with a touchscreen. That was 1992. Only with the iPhone smartphones became more popular and mainstream. The first iPhone was released in 2007. That’s less than … Continue reading Top 4 things people use their phones for – improve your Ux design
Mobile use is on the rising. In the United States, people spend an average of 151 minutes on a smartphone and 43 minutes on a tablet. The average British person spends 111 minutes on a smartphone and 55 minutes on a tablet, of which 2.5 hours every week are spend “online while on the move” – … Continue reading The troubles with mobile UX – What to consider when designing for mobile
As societies get increasingly accustomed to new technologies, innovators in healthcare and the creative industry are challenged in unlocking technologies for a certain group of people. Marlies Drives (surgeon, AMC) thinks that both doctors and patients can greatly benefit from apps and other mobile technologies. She herself is experimenting in the operating room with Google Glass. … Continue reading Health in your hands
Ethnography and design evolved in different contexts and with different concerns. The ethnographer’s mission is to understanding human behavior, the designer’s mission is to create artifacts that support human activities. Ethnographers spend their time in the field to study human behavior while designers are more interested in testing and evaluating their designs. But they also should … Continue reading Ethnography and design: get to know your users real good
An interface is your products’ window to the user. It is a tool which in the ideal case fulfills the users’ expectation and allows him/her to use your product or system in a satisfying way. Ease of use and giving the user control are important guidelines for designers but unfortunately they are also very vague. … Continue reading These 9 design principles will prevent your interface from becoming a nightmare!
In his book “Designing for Emotion”, Aaron Walter rightfully states: “As we gaze at the world, we discover ourselves looking back”. We humans are narcissist beings seeking ourselves in the world around us. Our minds are guided by emotions and emotions are to some extent universal. Darwin wrote that we all have a common emotional … Continue reading Why we like to engage with things – anthropomorphism in design
There is a fine line to walk when designing with simplicity as goal. Products should be simple to use but as it turns out too simple gets rejected by people for different reasons. First, it takes away the sense of control we strive for. As Don Norman writes: Would you pay more money for a … Continue reading Simplicity is not about LESS… it’s about BETTER